One design system
Every colour, size, font and motion comes from shared design tokens. Nothing is styled ad hoc, so every part of the UI reads the same way.
The interface for WoW Forever
SuuUI replaces WoW Forever's default interface with one consistent UI. Frames stay calm and legible, and colour, glow and motion appear only when something needs you: a cooldown coming ready, a debuff you can remove on your tank, a cast you can interrupt.
Every colour, size, font and motion comes from shared design tokens. Nothing is styled ad hoc, so every part of the UI reads the same way.
Every feature is a module you can switch off, and Blizzard's own frame comes back in its place. Plugins use the very same public API as the built-in modules.
Built around the values the game hides from addons in combat: SuuUI never reads them, it hands them to the game to draw. No taint, no errors when you pull, in dungeons and raids too.
From unit frames and nameplates to bags, chat, the world map and Blizzard's own windows, every frame is rebuilt in one design.
Player, target, focus and boss frames, and group frames up to 40 players. Debuffs you can remove show by type and defensives beside each bar, even in combat.
Your cooldowns, procs and auras with ready-made presets for every class and spec, plus sounds and conditions on anything.
Your debuffs, threat badges, casts with their interrupt state and quest objective marks on every enemy plate.
Damage, healing, interrupts, dispels and deaths from the game's own combat data, and a threat meter for your group.
Pins for everything around you: quests you can pick up, dungeon entrances with their levels, flight masters, trainers and rares. Hover a quest and its pins stand out.
One list of groups from the game's group finder and from public chat in English, Korean and Chinese, with what each group still needs.
Everything sits in quiet neutrals until it has something to say. Each colour on screen is one of six signals, and each signal also comes with a word, a shape or a position, so nothing relies on colour alone.
A cooldown that is up, a cast you can interrupt, a quest ready to turn in.
Something will hurt you or someone: aggro on a non-tank, low health, a lethal cast.
Heading toward trouble: low mana, an aura about to expire, a tank about to lose a mob.
Health on its way: incoming heals after the health bar, heals over time.
A big defensive or an external is up on the unit: Shield Wall, Ice Block, Blessing of Protection.
A debuff you can remove, coloured by its type: magic, curse, poison or disease.
Version 0.4.0-beta.5 · 16 October 2026
The world map joins the design, with pins for everything around you, and party and raid frames learn which buffs are real defensives.
Read the changelogWorld map. Forever's world map in SuuUI's look. It opens large in the middle of the screen, with your quest log beside it and the world still in view.
Map pins. Quests you can pick up, dungeon and raid entrances with their levels, flight masters, trainers, rares and treasures, with filters in the map's header.
Map marks. Ctrl+click the map to place your own mark, follow it with the game's arrow, and post it to your group.
Defensives and Warded. Party and raid frames show real defensives, from a list you control, and the big ones mark the frame Warded.
Buffs and debuffs apart. On target, focus, party and raid frames, buffs and debuffs each keep their own side, yours first.
Get SuuUI from CurseForge or Wago Addons, or download the zip from GitHub and unpack it into your AddOns folder.
Start the game, or type /reload, and make sure SuuUI is enabled in the AddOns list.
Type /suu to open the settings, place your frames with Edit layout and check your spec's Cooldown Manager preset.
Built in small steps, each one confirmed in game before the next begins.
Tokens and fonts, core services, the module system and plugin API, settings window and edit mode
Unit frames, cast bars and swing timer, auras, action bars, Cooldown Manager, party and raid frames, nameplates, alerts and threat meter, damage meter, encounter timeline and readiness
Minimap, chat, objective tracker, notifications, bags and bank, loot, tooltips, campsite
Character, spellbook, talents and Legacy, professions, social and guild, group finder, world map, quest log and map pins
Merchant, mail and trainer: first versions in testing
Auction house and collections
Density and accessibility presets, a performance and taint pass, a plugin developer kit, and the 1.0 release
Ask questions, share your layouts and profiles, and follow what's coming next.
Join on DiscordType /suu errors to list what SuuUI caught, then open an issue on GitHub with what you did and what happened.